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Islands of Secrets

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#118
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Here, I decided to refresh my memory and play through one of the most interesting Campaigns I've ever encountered. As soon as I started, nostalgia washed over me... I regret not signing up earlier.

Rebellion
Mission One
Creature weeks occurred very often, mostly Elven and Demonic ones. Therefore, the army was gathered quickly. I reached the limit of development by reaching the quarry. The first time, I managed to repel the attack of Tenedos's minions only the first time, when Aeron was in Damdar. In other cases, I had to return home, because the rebels chose a convenient moment to attack - when Aeron was on missions, and in the last case, they even left the city. Capturing the Demonic castle was not difficult due to the lack of a hero defending it. Perhaps, it would be worth adding one. I completed the quest to liberate the church, and the 2 units of knowledge proved to be a good help for the war machines. Overall, the mission is interesting and not difficult, as it should be for the first mission of a Campaign.

I will write about the second one soon.

Added 2 hours 26 minutes ago
Misty Forest
Mission Two
First, I captured the rebel city and cleared the territory up to the portal. The shaman told about Tenedos's dark essence and about the artifact he is looking for - the Heart of the World, which was divided into three parts. After gathering strength, I went through the portal and captured Torrir; this was perhaps one of the most difficult battles. Due to the limitations on building guilds in the cities, it was not possible to learn light spells of a level higher than 2, but the enemies also did not use divine vengeance. :D I passed through the Orcish lands as if nothing had happened, acquiring their mines, and reached a one-way portal. And then an Orc appeared! Ilfina, who was released, closed her eyes, preparing for the worst. It was clear from the task that the Orcs came because the Elves had captured their mines, but the task appeared only after Aeron had committed the crimes. I had to replay. This time, the Orc did not appear, but it was impossible to enter the cities. Descending along the mountain path to Tenebrad, and defeating monsters, Aeron finally reached the limit of development, receiving mentorship. Tenebrad was captured without much effort (probably due to the lack of a hero). In Tenebrad, the local Tenedosians robbed Aeron of all his treasury, so the departure was delayed by 1 day. Foreseeing the mentor, Aeron frantically gathered all the island's gold, but his premonitions deceived him. After an attempt to deliver the final blow (even Zazir allocated troops for this), Tenedos told Aeron a story and flew away.
Regarding the second mission: the plot is extremely interesting. I have already forgotten many moments of the Campaign; I am playing it as if for the first time. The map design is excellent: it is not for nothing that the shaman built her hut here. The mysterious greenish fog descending from the mountains reminds more than ever of the magical nature of the island of Ashirr and the entire archipelago.

Let's see what awaits us in the next mission. :)
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
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