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Current questions and answers regarding the map editor.

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#3646
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^-^Furry^-^
1) This was meant to be the name of the task (or whatever it is). Anyway, I circled on the screenshot what I meant.
2) I didn't understand the part about "CreateMonster("monster_name", monster_type, number_of_creatures, x, y, floor, mood, courage, rotation_angle, growth)".
3) Thank you.
1) Usually, it's not necessary.
2) Write the monster's name as you like. Monster type - its identifier, a number or a variable, you can find them in the HOMM5_A2_IDs_for_Scripts.pdf manual file. Quantity - their number in the squad. x, y - coordinates. Floor - 1 for dungeon, 0 for surface. Mood - chance of joining. Courage - whether the monster will join/flee/fight, MONSTER_COURAGE_ALWAYS_FIGHT is suitable here, mood does not affect it. Rotation angle of the monster in degrees, 0 - facing south. Growth - whether the number of monsters will increase over time (1 - no, 0 - yes).
Карты для Героев Меча и Магии 5
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