Skip to content

Testers needed.

User Avatar
#172
Auto-translated
13ga
I completed the 3rd map (version 0.9) as a "hero." The most surprising thing is that I can mostly repeat my previous message about it (#155).
When talking to the prophet, who is looking for the "summoning" book, there is no dialogue window.
The tree that grants level-ups requested 10 gems, but I didn't find any on the map.
Regarding the changes concerning Jira. Well, now every player can feel like Napoleon and choose their own Waterloo. The character itself has become even stronger. If last time you had to replay N times, now you need to replay 2*N times to get an acceptable outcome. In my opinion, this battle is the highlight of the map. Nevertheless, it makes sense to ask the "collective mind." There is a very high probability that Jira needs to be weakened. I couldn't win this battle on the open field even once, leaving a viable number of troops. The battle with Bertrand is unremarkable.
The pursuit option has become more dramatic; the chase is located halfway to Varens. However, the structure of the objects in the Dungeon has not changed. For a player who is fleeing for the first time (as is the case with Varens), it is not at all obvious that they need to collect sulfur, and a specific amount at that. By the time they are told everything, there will be no turning back. In order for the scripted escape to be logical in one go, a message should be given at the beginning of the Dungeon about a possible dead end and how to overcome it. Move the resource exchange shop to the end of the path and change the location of the mine guarded by demons (if they go there in the current version, there will be no way to escape the pursuit). If the objects remain as they are, then the pursuit should not go into the basement, at least for 3 days. (Previously, it was impossible to turn around even with skillful logistics). All battles in the basement are won with almost no losses; the balance of power is normal here. Although this balance depends on the outcome of the battle with Jira.
Okay. It's clear that the changes are for the better.
I added the prophet's message and also added a warning about the ice wall, but not at the beginning of the Dungeon, but near the lava dragons, because otherwise it would be illogical. Although, of course, it can be done so that the prophet gives the hint. I scattered 10 gems in 5 piles. As always, I am grateful for the detailed report. :)
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4