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During a period when the summer slumber is in full swing, the appearance of a new map is a pleasant surprise. For this alone, the author deserves the warmest words of gratitude. However, I won't praise too much. To a large extent, the map did not live up to my expectations. But, let's go through everything in order. An undeniable advantage of the map is that, despite its size, it runs very smoothly: the AI doesn't lag during its turn, there are practically no crashes, and saves load correctly. I liked the non-trivial landscape – it's beautiful. But the routes for movement on the map are poorly designed (I agree with Antik). The huge Dungeon is completely non-functional. You can only go there out of curiosity. This map, to a large extent, seemed to me like an expanded version of "Old Friends." Strategically, whoever reaches the center first wins. This greatly limits the choice of starting heroes. Another point: mines are scattered over a very large area, with serious protection. In this situation, a number of castles turn out to be in an extremely unfavorable position (no wonder most of those who wrote comments played as Humans). I played a couple of times with the Human castle, and even without capturing a couple of mines, I won without any problems. And when I decided to play as Dwarves on the same map, it was utter misery. I also didn't like the fact that the dolmens of knowledge, which at least somehow ease the start, turned out to be scattered at a great distance from the castle. Some are in an area where the hero already arrives with a high level and 1000 experience points – this is not significant help. The protection of the dolmens is excessive. Just like the protection of the "hotabych" – hundreds of Arcat/Lava dragons. If your hero is capable of breaking through them without serious losses, retraining him will only spoil him. In my opinion, the map lacks mills and other small things to provide random freebies.
Regarding the passages to the center, I have already commented. I will make it so that visiting the Dungeon is mandatory to access the Utopias. Regarding the dolmens – this is an important point, and I will definitely fix it. And I will scatter a few more chests so that the start is easier. Regarding the protection – I only strengthened it in some places, but in general, it is standard. I played through the map with Mages, Necromancers, and Elves. It was a bit difficult with the first ones). Thank you for the advice.
Added after 4 hours 34 minutes
The map version has been updated
Name in the game resources: Heart of the Volcano v1
Changes:
1) Resources and artifacts have been added to each area.
2) The level of some neutral creatures has been weakened.
3) The position of some objects has been changed.
4) Objects with free resources have been added.
5) The way to pass through the central part has been changed.
6) Compared to the very first version, the power of the artifact has been changed. Now it adds +7 to the hero's main characteristics, +2 to luck, and morale.
Кампании для Heroes V 3.1 (Трилогия):
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира