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Vampirism creates an imbalance. An even greater imbalance is created by specializing in Varen, and if the map is difficult, you can even use a scroll. Everything else can be fixed.
Regarding the fourth mission: the witch's task is a test of attentiveness. What's strange to me is why everyone heads to Zelgrad only at the end of the mission – doesn't the battle between humans and the undead attract them? I'll have to make this quest time-sensitive; fortunately, it will fit well with the plot. Collecting monacite from the very beginning is illogical: who would dig in the sand without knowing where to use it?
I agree that it would be more convenient to have tasks performed not only by the main hero; I will rework it.
Thank you for the test and the detailed feedback.