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I completed the first mission, “Prisoner,” version 0.8.1, on “Hero” difficulty. I’m attaching a replay of the final battle. The map’s balance is perfect, like a sphere – you can’t add or subtract anything. A few details: I couldn’t build an archer tower in the first week – I was short 1 stone. I also didn’t buy the last batch of monks and archers from the tower – due to a potential bottleneck on the bridge. I sailed to the Orc’s location, buying troops in the 4th week, without encountering the Necromancer – as expected, he didn’t have time to capture the castle. Also, increasing the time limit benefits the Orc, as his troop numbers increase faster than the player’s.
The map made an overwhelmingly good impression on me. All that needs to be changed are purely cosmetic adjustments (shorten/move the bridge, the amount of stone in the pile). Give the player some verbal hints about the winning strategy. Something like: “Every day in captivity brings Warren incredible suffering – hurry, in 5 weeks it will be too late.” And regarding the Necromancer – don’t insist on mandatory city defense; give a different wording.
I will remove the western bridge and replace it with an isthmus with resources (gold and ore). As for the Orc’s army, it depends only on the difficulty; there are no breeding dens in his city, and they are prohibited from being built. Only trappers are added, thanks to the specialization.
It won’t be interesting without the Necromancer. To ensure he reaches the city before the player sails away, he will appear 1 day earlier, but he will be weaker and without a phantom.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4