Added 10 minutes ago
Thanks))
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Added 50 minutes ago
Map 2 - the bugs are the same, nothing new - everything is written above. Regarding the map itself:
1. It would be good to reduce the stacks of neutral creatures. It makes sense to keep large stacks in garrisons and key portals/entrances to dungeons. Everything else doesn't make sense - it's just unnecessary hassle and a waste of time; it's better to add a couple of Silvanus Ancients, in my opinion.
2. After defeating the green player, the map becomes tedious to clear - the brown player just sits and waits for me to come and beat him up. Considering the hero's development, the losses during castle assaults are 0 units, so what's the point of him accumulating troops there? Partly because I joined with one and a half thousand infantry and about 300 cavalry. With such an army, the battles have turned into a farce.
3. None of the castles had a slow spell - that's a pity. It's a key skill for the Dark faction. I would like to have the opportunity to obtain it, for example, through a level 1 Temple.
Added 23 minutes ago
Heroist, what would the code look like to move the second hero? There's a level-up point near the castle.