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The Beginning of the End - Part 3. In the Depths of Hell - a global remake of the Deep deep down map. The main changes compared to the old version:
    The main hero's specialization has been changed. Now it is much more effective and provides a wide range of tactical choices.
    The script has been debugged and improved.
    The map has been divided into main and secondary quests.
    The design has been changed. The environment is more realistic.
    The level of neutral creatures and the strength of the enemy have been changed.
    Some quests have been changed.
    Instead of the Boots of Hell, the Scepter of the Underworld has been added. Now there is no need to remove the artifact that the hero uses to teleport.
    The plot has been focused on the events of subsequent parts. Significant adjustments have been made.
    An explanation of some phenomena has been added.
    More opportunities for hero development.
    Some cutscenes have been changed.
    Other errors have been fixed.


Added 53 seconds ago
If the map lags in some places, rotate the camera.

Added 15 minutes ago
I made another adjustment to the cutscenes. I forgot to change Loran to Alaric

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