I started playing the map – it’s a difficult hero, and I chose the challenging mode.
So far, I can say that the Dungeon is very easy. The vast majority of battles are won with 0 losses and often using auto-battle. The most difficult units are something like 700 Ghosts or 140 Undead. But with a hero of level 20+ + 140 Furies + 50 Lizards, etc., they are easy to defeat. Otherwise, it's mostly 100 Ghosts, 200 Ghosts, 300 Minotaurs, 150 Vampires, etc.
The second thing that didn't quite suit me is all the upgrades for magic power and knowledge. There are only a couple of towers and 1 arena for the main stats. Also, when resetting to level 10, all the main skills remain, and for some reason, Chaos is given – what is it even needed for? Similarly, in the spell towers, all sorts of nonsense is given; the only useful thing is Fireball, which reduces defense for a turn (but is it worth an entire Chaos branch?? I don't think so). Yes, you can max out Chaos in the Mentor, but what's the point without spells? If you take Defense, then it's not clear why you need such stats in Knowledge and Magic Power. Chaos only works with a small army size, but not with Darkness and Legions on the surface.
Hmm... Well, I didn't make the Dungeon too strong. Regarding the remaining Chaos, it could just as easily not remain. Skills are removed randomly. There will be enough upgrades and bonuses. So, the stats will be fine. Don't use the Dark Elf faction if you want it to be too easy.
Darkness spells are also not a problem to get.
And for everything else, there's the Mentor
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира