Auto-translated
Jack_of_shadows, I'm taking as a basis something that was once an unpleasant feature in Heroes of Might and Magic 4. The hero enters the movement range of a creature, which is 6 squares. If the hero gets stuck in the range and the player is forced to change the day, the creature runs up to him, using the animation from a battle to move and attack (once), and at the end of that day, the player has a battle with the unit that attacked him. Creatures that chase an enemy never run away or join.
The animation of the creature's movement will not play on the global map. And even if it does, the creature will not move anywhere. This can only be done in cutscenes. The only possible movement of the creature is to move it from one square to another using the SetObjectPosition function. Even with the animation added, it will all look absurd, and implementing all of this will be very tedious.
The only option that seems somewhat reasonable was suggested by Ment, by modifying the hero to be like a creature. But is it really necessary to go through all that trouble? Maybe we can find another way to achieve the desired effect?
Кампании для Heroes V 3.1 (Трилогия):
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира