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Current questions and answers regarding the map editor.

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#3513
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Juss456
These heroes were reserved.

After that, the function DeployReserveHero("", x, y, 0); works for everyone.
Then, sleep(1); and UnreserveHero(""); then another sleep, and all the functions described above are executed.

That's it, after that they are free to move.
Are you sure the third parameter defaults to 0? If so, then everything should work.
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