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Current questions and answers regarding the map editor.

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#3374
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There is also an alternative option using scripts: disable the standard properties of the warrior's tomb, place a prison somewhere in a secluded area of the map, and when entering the tomb, use the function
MakeHeroInteractWithObject(HERO_NAME, PRISON_NAME);
The released hero should appear near the hidden prison.

Added 1 minute ago
A much more realistic option is to use DeployReserveHero.

Added 8 minutes ago
I doubt that this can be done with the available tools; a simplified option is to use TalkBox with answer choices such as "convert 20% of warriors," 40%, 60%, 80%, 100% - I do this for similar things in my games.
If using the simplified option, you can display a TalkBox with answer choices containing slots in which the princes are located, indicating the quantity. Accordingly, before visiting the building (although it would be better to do this through an advmap ability), you can simply split the unit, and then select it in the TalkBox.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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