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Illusion of victory.

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#10
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The map version has already been updated. But this aspect hasn't changed yet. In the game, summoning demons to the army happens in a "batch" manner, meaning they all arrive at once. In my opinion, this isn't the best approach. Perhaps it would be better to summon reinforcements optionally – "do you want to summon imps – yes/no," etc. What would this achieve? It would allow for some resource saving by exchanging surpluses to summon more useful units. Money is sometimes needed. For example, I couldn't buy an artifact in the shop because of summoning reinforcements. In general, I would like (and I hope the author would too) to know the opinion of the forum community – is it worth changing anything in this part?
As an alternative: at the beginning of the summoning, add all troops to a hidden garrison, create an interaction between the hero and the garrison, and after the shuffling is complete, deduct resources from the player according to the remaining troops.
Regarding the fort – I don't think anything needs to be changed. Firstly, during the game, I didn't see any red units in the composition of the computer's troops; when I arrived at the third city, the fort had not yet been cleared of neutrals. The computer is not in a hurry to clear them out.
It needs to be changed. I played. The blue army included renegades, and the fort had been cleared a long time ago.
Regarding the second fort near the Northern Cross. It could also be slightly adjusted so that all demons can be created.
Secondly, there may be various traitors among the followers of the new church.
They could be dressed in white so that they are not confused with the enemy in battle. ;) Besides, an army consisting of 5/7 traitors doesn't inspire confidence.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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