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I finished the first map, "Illusion of Victory." :)
The terrain is excellent. Bushes, stumps, everything is in its place. The plot is also great, connected to the campaign storyline, which is definitely a plus. I just didn't quite manage to make good use of the Pufflings. At first, I didn't have enough resources to summon them, and I was able to recruit troops faster. Then, when I had plenty of resources, they became less relevant. But the town still helped: it's convenient to summon caravans there, and it also generates income. I kept an eye on my ally, and soon the yellow player was left with only a town and heroes, even though the blue player was literally "giving" mines and dwellings from me to the yellow player. However, I must give credit to my ally: somewhere in the second or third week, he defeated a fairly powerful blue hero that Nimues couldn't handle. As for the drawbacks, there's only one: the northern fort on the hill allows the blue player to upgrade to Altguard, which doesn't quite fit the storyline, and it would be better to restrict not tiers, but specific creatures; otherwise, it prevents you from choosing regular demons, and it will also resolve conflicts with the NCF mod. The balance is good, and there's no need to change it.
A magnificent map; I wish the author of this creation success in the future!
I will vote as soon as I finish the second single-player map.
Here are some video recordings, by the way. One is the siege of the third rebel castle, and the other is a battle with Marbas.