Skip to content

Current questions and answers regarding the map editor.

User Avatar
#3121
Auto-translated
Jack_of_shadows
You really opened my eyes with the IsTilePassable function (I didn't know such a thing existed), and then immediately closed them by pointing out that it only takes static objects into account. I've been thinking for a while about moving monsters around the map, but I just didn't know how to do it properly. It seems that nothing is better than RemoveObject and CreateMonster; it places them correctly. The only thing I don't like about it is that we have to know all the monster's parameters in advance – for example, what its courage and mood were. But if the task is to move a completely random monster, these parameters are unknown to us.

upd: oh yes, and the most absurd option that I've come up with so far is to call CreateMonster (or other similar functions), see what point it appears in, delete it, and move the original monster to that point. Voila.

that's also an option) but I don't care what the monster's mood and courage are, because I "disable" it and add a trigger, so it can be done more simply)
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира