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#112
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zavtra
Today, I spent 6 hours playing, but now it crashes with any save. Of course, I have everything set to the maximum, and my computer handles it well, but only this map causes crashes.
Regarding the gameplay:
1) Too much creature production from the weekly spawns (this is why I took the "Path of War" perk).
2) I don't understand the purpose of the second hero at the beginning. They give you a Necromancer. It's unclear what will happen with him later, and it's unknown how to develop him. He just runs around the already explored paths, visiting upgrade obelisks. But even he doesn't manage to clear the path for caravans to the castle.
3) I developed the hero for attack, first taking the tent, then finding the Ring of the Magi, leveling up the Ballista, using Summoning + Fire Warriors. Darkness isn't very useful at the beginning, but I kept it, with attack from the Ballista and arrows with fire penetration. And of course, Logistics.

At this stage, I've played the game for the third time. I won't start again for now. Maybe sometime later. The result is still very important. Otherwise, every time I get stuck halfway through, the excitement fades. :smile21:

As mentioned before, the problem is the size of the map, not the resources it consumes. It should be noted that you have amazing perseverance. Now, regarding the comments:
1) It seemed tolerable if you progress fast enough.
2) The second hero can perform menial tasks - supplying the army for the main hero (this will definitely be useful once), completing quests by interacting with quest givers while the main hero is running around on the other side of the map, etc. He can also become a sacrifice for resources.
3) It's still preferable to focus on dark magic, as Dungeon gets a warm welcome.

I always make 5-10 different saves so that I never have to start over. Thank you for the comment

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