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#139
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I liked the map concept. I didn't notice any obvious glitches.
So, there were some?
I looked at the thread – a lot of arguments were made about the difficulty of the monsters in the Dungeon – it didn't seem that way to me. A half-legion of black dragons was easily defeated, and the rest were even easier. The dwarf armies are normal, i.e., their growth rate doesn't need to be reduced.
It's already been reduced. For the average player, the map turned out to be too difficult in version 0.9, especially when playing as a hero.
But... The entire map is built on slowing down the main hero (randomness of magic, they won't let you into the portal without taking Horncrest, exorbitant fees for removing barriers ("a Jewish merchant bank"), there is no "portal to the city"). This is disappointing. I replayed it several times. You start to understand what and how only at the end of the map. The first version of Varen was completely without magic (luck, "empathy," "magic speed," "stone strength," "path of war," education) – it didn't work. I fought off two dwarves, but I had nothing to take the first Castle with. Random spells really ruin the experience (maybe you could change them to specific ones, say, "light" spells?).
And the spell shop didn't help?
Since I saw a scattered dwarf set, I took "light." I gave up on logistics (in the first version: the main hero sat by the teleport for three days). The dwarves attacked first (the order is always the same: Karli, Helmar, Ingvar, Inga). Karli has more than 100 Earls/Jarls, more than 30 dragons. 10 cavalry and 2 seraphs joined me, but that's still tolerable. I almost lost to Varen against the weak Inga, who had dark magic – "remove curse" prevented it from the end of the game.
Again, the growth rate of the dwarves has been reduced, as has their level.

It's time to remember Lorenzo. He easily recruited 300 archers in 3 weeks, besieged Horncrest, and he was pinned down near the Castle and destroyed. (I would like to fight with him, even if it's the last fight).
The player, unlike the AI, has a chance to defeat the enemy hero, but that would spoil the whole picture.
In conclusion: Varen is level 31, Lorenzo is level 32. The fight with the rune guardian is a nightmare. I have a complete dwarf set, he has one too, plus "eternal bad luck." His troops are standing still due to Varen's special ability, but the damage inflicted by human troops on the dwarves is negligible; magical protection constantly triggers on both sides. This is a meeting of an all-crushing core with an invulnerable wall. I replayed it 4 times. The computer is not weak; it starts to noticeably slow down in the middle of the battle. I agree with the wish to "deprive this dwarf of Absolute Protection." Hitting almost 1,000 warriors in this case is like chopping a tunnel in basalt with a pickaxe.
Absolute Protection has been removed.
Finally, for those who had the strength to read to the end – the animations are excellent. Thank you to the author for the work.
Thank you.

Added after 14 minutes
Heroist
That's why I wrote that it's difficult because that's exactly how I developed Varen. I planned to play as Lorenzo and was not ready for such a turn of events.
Although I made a lot of hints that the main hero is Varen. ;)

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