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Current questions and answers regarding the map editor.

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#2928
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The path to the texture should be structured like this. First, the standard path relative to the data folder, but with the slashes reversed, followed by the .xdb extension and then a fragment like #xpointer(/Texture).

Something like this. However, instead of t1/4, it's more reliable to use ceil(t1/4) to avoid errors when the value is less than 4. And I don't quite understand why there's a while loop there.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
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