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#1718
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For now, this is how it is. If there are any errors, let me know, and we will fix them. ;) ``` HAVEN_DWLS = {} hutt = 0 function burn() for i, dw_type in {"PEASANT_HUT", "ARCHERS_HOUSE", "BARRACKS", "HEAVEN_MILITARY_POST"} do for j, dw in GetObjectNamesByType(dw_type) do HAVEN_DWLS[dw] = "откл" SetObjectEnabled(dw, nil) Trigger(4, dw, "BurnHavenDwelling") end end startThread(burn2) end startThread(burn) function burn2() while 1 do repeat sleep() until IsPlayerCurrent(1) for dwelling, state in HAVEN_DWLS do if state == "вкл" then HAVEN_DWLS[dwelling] = "откл" SetObjectEnabled(dwelling, nil) Trigger(4, dwelling, "BurnHavenDwelling") end end repeat sleep() until not IsPlayerCurrent(1) for dwelling, state in HAVEN_DWLS do if state == "откл" then HAVEN_DWLS[dwelling] = "вкл" SetObjectEnabled(dwelling, 1) Trigger(4, dwelling, nil) end end end end function BurnHavenDwelling(hero, hut) if GetCurrentPlayer() == 1 then QuestionBox ( "/Maps/SingleMissions/NewRandomMap 43/burn1.txt" , 'burnok("'..hut..'")' , 'burnno("'..hut..'")'); end end function burnok(hut) Trigger(4, hut, nil) hutt = hutt + 1 HAVEN_DWLS[hut] = nil end function burnno(hut) SetObjectEnabled(hut, 1) Trigger(4, hut, nil) sleep(1) MakeHeroInteractWithObject('Nymus' , hut) sleep(1) SetObjectEnabled(hut, nil) Trigger(4, hut, "BurnHavenDwelling") end
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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