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Current questions and answers regarding the map editor.

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#2893
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Rhenish
RedHeavenHero, could you explain it, maybe I'll understand better... you were able to explain things to me clearly before...
Pack the contents of the MOD into a map archive, preserving the paths.
In the script, write in the appropriate place:
StartDialogScene("path")
Regarding the path: Take the path to the dialog file (DialogScene.xdb) and remove everything that doesn't belong to the archive, change backslashes to forward slashes, and add after the extension #xpointer(/DialogScene).
As a result, it should look something like this:
StartDialogScene("/folders/folders/folders/scene name/DialogScene.xdb#xpointer(/DialogScene)")
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