PlayObjectAnimation("name", "attack00", 3)
in the script at the desired location. If, instead of breathing fire, the dragon will be "as if paralyzed," you should also change the LOD animation to the arena one.
Added 2 minutes later
I think I wrote Dungeon as Dundeon.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
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