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"Necropolis" - changes to creatures of levels 6-7.

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#239
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Nargott
Possibly. Try changing it in the resources so that, for example, shamans receive +3 instead of +1 to stats and morale when performing a sacrifice. The game will completely ignore this, because +1 is hardcoded into the executable, not the resources. Or the duration of Berserk, no matter how you change the spell in the resources, it will still remain 1/1/1/2 turns, because that's what's specified in the executable.

In other words, the data in the resources can easily be ignored by the executable, i.e., the game itself.
Indeed. I checked it on the spell "Magic Bolt," made the level expert, and it took away 4 units of defense.

Added 5 minutes ago
Heroist
Thanks to the help of one kind person, I was able to create decent models for the Dark Knight, and improve the quality of the icons.
I am also working on weakening the Death faction.
By the way, for the future, so that kind people don't have to redo the textures, it is highly desirable to use textures for combat models for recoloring, and not LOD. X)

Added 2 minutes ago
And so on. The mod turned out great, it's interesting. :)
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
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