Yeah, I'll try it now. So, they use TGA for regular textures and DDS for 3D coatings?
Added 41 minutes later
Okay, it worked. The only thing is: for some reason, the horse has become a bit whiter, and a white background has appeared around the chains, which I definitely didn't create.
Regarding the background. I'm not entirely sure, but a completely transparent background should be black. This could also happen if the alphaMode parameter of the material is filled in incorrectly. Different combinations of transparent/opaque texture areas require a specific alphaMode. AM_ALPHA_TEST (1-bit alpha) would be suitable for the knight.
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