Skip to content

the models won't export.

User Avatar
#18
Auto-translated
Heroist
I apologize for posting in this thread: I just wanted to quickly send a message while I still have an internet connection, rather than searching for the right thread. Besides, this issue is also discussed here.

I would like to understand what is meant by "recoloring" units. I've noticed that some mods have excellently recolored creatures, and I'm trying to do the same, but I can't seem to get it right. I change the model and textures of a Death Knight to that of a Paladin, and as a result, there's some kind of mess on the horse with a smeared helmet and no eyes. I don't need a Paladin to be there; I just want the Death Knight to have armor of the same color. Also, I can only replace the textures of a specific part of the monster, for example, the entire body at once, but I can't recolor the sword separately.
What am I doing wrong? Do I need to create my own textures and then link to them? Or should I use existing ones? For example, if I recolor a dragon, the shine in its eyes always disappears. I hope for an answer.
Recoloring textures means taking an old texture and changing the hue/saturation of individual parts or carefully filling these areas with textures of fabric, skin, armor, etc. The mess happened because the Paladin's UV map doesn't match the Death Knight's UV map; that is, where the Death Knight has a helmet, the Paladin has, for example, a horse's tail.

Added after 12 minutes
If you are creating your own creature (NCF), it is better to copy and create new textures and links to them, but if it is an existing creature, you can do without copying.

Added after 2 minutes
Sometimes, a creature has several files with textures of individual body parts.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4