Skip to content
User Avatar
#1330
Auto-translated
Heroist
RedHeavenHero - that's exactly the problem, that they "won't let you in before." There are several huts on the map with their own names; I would like the function to start giving names, triggering, and transforming only when I have completed all the tasks in the huts - i.e., when dwell = 1.

Added 47 minutes later
by the way, (I always start with this question, yes), what is the fundamental difference between single-player and multiplayer, specifically in terms of scripting? I don't want to know minor details, but something more large-scale and frequently found in single-player that definitely won't work in multiplayer.
In other words, before the dwell becomes equal to one, all buildings should work as usual. And, as soon as dwell = 1, all previously captured buildings are transformed, and a trigger is applied to the rest. Am I right?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4

Statistics

Welcome our newest member: artem

Users Online 3 users 1441 guests