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Outcast's Path

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vadim_t
I solved the problem simply: I started over, this time as a recruit, and before entering the labyrinth, I achieved everything I wanted in terms of the main character's skills. Fortunately, the battles before stat allocation are easy and allow you to start over as many times as you want. Later, I got lucky - in the nearest Tower to the Orcs, you can - with some luck - get vampirism, after which the game becomes playable. By the way, the quest armies showed an interesting effect on easy difficulty: for example, for the quest vampires: right-clicking shows that there are 35 of them (scouting), the battle starts - the same 75 that were on the warrior:)
Vampires simply have reinforcements running in from the bushes while you run to attack them:)
vadim_t

Small deviations in the labyrinth to pick up what you need are possible, and I used this. The problem is that, considering the planned strategy, the most important thing is "Slow," and it is located quite far away. So, after taking this spell, you can deviate from the route by a maximum of a couple of steps if a chest or a stat-boosting location appears.
It seems that there is also a "Slow" spell somewhere on the surface, but I don't remember exactly...
vadim_t

So, I will still try to complete this map to the end.
And, of course, I didn't kill the miners before the report. Perhaps this was related to the scout quest - now I haven't encountered the scout before the report about the mines, and everything was OK. By the way, about the scout - despite the desire to try to get 100 reputation with the Orcs - I couldn't bring myself to put a woman, even an Orc, on the altar. It's just too brutal:D
Well, that's why they are Orcs =) If you feel sorry for the poor people, want to help them and save them from the evil invaders, or you are simply a protector of forests, birds, etc., then, of course, you should choose the side of humans and elves. But if you want to crush the remaining forces of humans and elves and their cities, burn everything to the ground, and show no mercy, then Orcs are the obvious choice =) BUT!!! You need to try to earn maximum reputation with everyone, because there are "tricky" quests that encourage this. But if you can't avoid losing reputation in a quest, it's better to always stick to one side.
vadim_t

And some groups of neutral creatures still grow quickly: even on the recruit difficulty, the witch had 150+ on the second month... So, I had to kill about 50+ hunters (even with vampirism) so as not to wait until there were about 1000 of them... Fortunately, on easy difficulty, you can still deal with them at the beginning..
They don't grow... They shouldn't. I checked in the editor - they have a flag set to limit growth. There were that many from the very beginning... Why so many? Because, in my opinion, they guard one of the most important and overpowered things in the game - the mentor.
vadim_t

And in general, like your first map, this one is incredibly addictive. I really hope that there will be no things that are impossible for me in the second part of the game:) .
But in any case - thank you for a very interesting map!
I'm glad you liked it, I hope you can complete it to the maximum and to the end =) P.S. Reward for reaching 100 reputation with one of the factions (humans/orcs) 1) Instant experience gain (500,000-650,000 units) + 3 artifacts (depending on the faction). 2) Instant increase of 2 hero stats by 2 points (depending on the faction). 3) 300 Phoenixes. 4) The "Dominate" spell. 5) Experience increase by 2,000,000 units. 6) The Sandro's Cloak artifact. 7) A message that you are doing great =)
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