I tried playing as a Warrior: as with the previous map, the level of ambush troops, quest armies, etc., as I understand it, does not depend on the difficulty level. Then, at least, the main hero can be leveled up more on neutral creatures. Everything is fine - after the labyrinth, he reaches level 21 almost immediately, but: the hero's stats clearly do not match his level. For example, defense is 0(!), and the rest are the same... This is the result of removing stats on the Road of the Outcast. So, fighting neutral creatures that have grown during a month of wandering in the labyrinth becomes, to put it mildly, difficult - there are no spells, and randomness rules - no matter how hard I tried, I couldn't create a Mind Lord. As a result, all the efforts to get "Slow" in the labyrinth were in vain. I think the idea of removing stats on the Road of the Outcast is not a good one, or you need to remove them not completely - after all, before the stats are removed, the hero levels up quite well...
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира