Skip to content

Outcast's Path

User Avatar
#8
Auto-translated
Heroist
I took the quest, approached the scout, and then lured the rightmost units out of the city. I won, but the rest don't work.

As for the combined quests, well, what can you do? In general, it seems to me that it would be better to at least partially give the player a chance to work for each faction, for example, by lowering the barrier from 100 to, say (I don't know) to 70-75. (30 reputation for "mistakes" (like in a movie - an Orc spy turns out to be a Human spy, or vice versa), otherwise it becomes inconvenient).

And also - orange player, you're annoying by poking around in the arena for 5 minutes per turn...
Yes, there is such an opportunity. And 75 is exactly what is needed for victory. And 100 gives good bonuses. Regarding the cyclops - you need to lure all 3 squads out of the city at once and then kill them, otherwise the script will fail. It is much more convenient to lure all three out at once than to run back and forth.
thank you for the information
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира

Statistics

Welcome our newest member: leyu