Thank you, everything worked out great =)
Added 6 minutes ago
yes, by the way, is it possible to make an object inaccessible to only a specific player, like a region?
if I give an example, I need player 3 to be able to pass through the outpost without any problems, and player 1 can only click on it and receive different quests, but without a battle or capturing the outpost. Or will I have to put a mini-region in front of it?
function enabling()
while 1 do
SetObjectEnabled('garrison', nil);
Trigger(4, 'garrison', 'kvest');
while GetCurrentPlayer() == 1 do
sleep(1);
end;
SetObjectEnabled('garrison', 1);
Trigger(4, 'garrison', nil);
while GetCurrentPlayer() ~= 1 do
sleep(1);
end;
end;
end;Then all players except the first will be able to pass through the outpost. And the first one will only be able to receive quests from it.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
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