Well, ID is understandable. What is its semantic load?
NEW_DAY_TRIGGER = 0
PLAYER_ADD_HERO_TRIGGER = 1
PLAYER_REMOVE_HERO_TRIGGER = 2
OBJECTIVE_STATE_CHANGE_TRIGGER = 3
OBJECT_TOUCH_TRIGGER = 4
OBJECT_CAPTURE_TRIGGER = 5
REGION_ENTER_AND_STOP_TRIGGER = 6
REGION_ENTER_WITHOUT_STOP_TRIGGER = 7
HERO_LEVELUP_TRIGGER = 8
WAR_FOG_ENTER_TRIGGER = 9
COMBAT_RESULTS_TRIGGER = 11
CUSTOM_ABILITY_TRIGGER = 12
REGION_EXIT_TRIGGER = 13
HERO_ADD_SKILL_TRIGGER = 14
HERO_REMOVE_SKILL_TRIGGER = 15
HERO_TOUCH_TRIGGER = 16 -- works only for heroes disabled by SetObjectEnabled function
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
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