RedHeavenHero, could you please provide some insight? If I rewrite the Errormessage function like this:
errmsg = _ERRORMESSAGE
function _ERRORMESSAGE(msg)
errmsg(msg)
end
And then call MessageBox('') in the console, instead of the usual error "Empty message text!", the game crashes. A long time ago, you helped Dorman hide the error "attempt to call a nil value"; I want to catch the error of a missing text file using a similar method, i.e., determine if it exists. I would be grateful for your help.
If you need to catch an error, use errorHook.
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