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Story Cycle: The Last Garrison

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#10
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Played the map. Overall, the impression is good, except for the fact that I couldn't complete the mission. After defeating the demons, a message appeared about an orc attack, but no new tasks were given. At first, I didn't pay attention to it and simply captured all the orc cities. Later, I realized that something was wrong – the orc cities were captured, but the map showed no reaction – but it was too late.
I didn't do the phoenix quest because I didn't see the need for it. I didn't remove the curse, although I should have: the stats were distributed terribly, with everything falling into defense first.
I confirm what Khottabych said: you can freely enter the orc lands through the demon lands, but you still can't pass through your own garrison.
Regarding the main hero: the specialization is pleasant, especially on such a large map. The starting build-up also plays well and doesn't hinder development, like with other logistics heroes. The icon... is not very appealing.
The map's landscape is good, but a bit empty.

Overall, as I said, the impression is positive. All that remains is to fix the critical errors in the scripts.
It will be interesting to see the continuation.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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