Skip to content

Current questions and answers regarding the map editor.

User Avatar
#5162
Auto-translated
}{0TT@6bI4
Okay. Since we are not interested in how it doesn't work, but how it does work, I will tell you how it worked for me. I downloaded the sound in wav format and put it in the Complete folder of the game folder. I opened my map and found the line in the Map Properties Tree => Loading Screen Sound (it doesn't really matter which one, the main thing is for the Sound type). I clicked New and entered the name — SecretAreaSound.(Sound). I clicked OK, and in the window that appeared, in the parameters, in Srcfile, I selected my sound from the Complete folder. Then I set Is3D to false and NeedLocalization to true. I hovered over the sound resource in the file system tree on the left, right-clicked => Export. The editor automatically reloaded, and I clicked OK in the window, and it closed. I go to the script and write there
Play2DSound("/Maps/SingleMissions/Map Name/SecretArea.(Sound).xdb#xpointer(/Sound)");
The sound played. Guarantee ~75%

I remember once even trying to do something similar when I needed to add voice acting to the loading screen.

Thank you, it worked.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира