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#3050
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Killer5029
Hello! Please help. I want it so that after a certain amount of time, the player who has captured a town can buy all the accumulated troops in the neutral town, and the "neutral town" gets money from somewhere and buys them itself. I even disabled the option to build a town hall in the settings, but it still didn't help.

Maybe there's an easier way to do this, but in this situation, I wouldn't build any buildings with creatures in that town initially. After the town is taken over by a player, scripts can be used to build any buildings in that town, and also (I think) add creatures for recruitment.

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