- Players: 2
A large 176x176 single-player scenario featuring two levels. Created by Vladimir in 2017, this two-player map includes translated in-game rumors to assist with the narrative.
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Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 1,553
A large 176x176 single-player scenario featuring two levels. Created by Vladimir in 2017, this two-player map includes translated in-game rumors to assist with the narrative.
A tiny two-player scenario map titled Beginning of the War. This single-level map features a conflict centered around King Nicholas and includes scripted events involving the arrival of Groll.
A corrected version of the Начало Войны map. The player selection bug has been resolved by reconfiguring player properties within the map editor.
A water-based map featuring five towns. The layout requires frequent boat travel and contains a high concentration of first-tier units.
A small 96x96 scenario for two players designed for game version 3.1. This scriptless map follows the story of Miss Nyord and Mira through a two-character campaign.
A large and complex map designed for five towns. This spiral-shaped layout was developed and tested over an eight-month period.
A custom map designed to refine and stabilize the gameplay of the fourth mission. It aims to address previous balance issues while preserving the original mission's core experience.
A spiral-shaped map designed for seven towns. It features a four-lane layout following a winding path.
A medium-sized 2-player scenario for game version 3.1. Players control the hero Dugald in a 136x136 map designed to defend the empire against a demon invasion.
Void Master is a 136x136 dungeon scenario for game version 3.1. Featuring Sandro as the main hero, this map serves as a prologue to the story of the Order of the Void and requires specific mods to run correctly.
A battle testing map designed for faction and army selection. It supports PVP and PVE scenarios with pick and ban mechanics, while maintaining elements of randomness.
A story-driven map featuring numerous cutscenes and dialogues. It includes balanced mine guarding, specific enemy hero behaviors, and a landscape designed around a coherent narrative progression.