- Players: 2
War for Magic is a 136x136 multiplayer map for two players. This version 1.5 map by KioM features script-based mechanics, a dragon utopia, and redistributed garrison armies.
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War for Magic is a 136x136 multiplayer map for two players. This version 1.5 map by KioM features script-based mechanics, a dragon utopia, and redistributed garrison armies.
An extra-large multiplayer map for up to 8 players. It features increased difficulty via the RMMP mod and focuses on the search for ancient artifacts in a dead land.
A five-mission campaign set during the War of the Fifth Eclipse. It features heroes Alex IV, Alaron, and Cyrus, with artifact transfers between missions and no alternative creature upgrades.
A custom battle map designed for skill testing. It features a balanced environment with specific overpowered spells, skills, and units removed to ensure fair competition.
Small 96x96 multiplayer or singleplayer map designed for two players. This two-level map features a conflict between northern and southern kingdoms over fertile territories.
A symmetrical tournament map designed for late-game play with two to eight players. It features specific restrictions on magic, certain buildings, and powerful artifacts to maintain balance.
A medium-sized multiplayer arena map designed for 3vs3vs1 combat. This map features a historical Russian Civil War theme and is optimized for cooperative play against the computer.
Medium-sized multiplayer map for 8 players. Players must unite dwarf clans to defeat four traitorous factions while completing a hidden quest. Includes artifact shops, mentors, and specific AI alliance settings.
Large multiplayer map for two players designed by Green69. The terrain features challenging monster garrisons and is suitable for high-difficulty gameplay.
A custom map featuring balanced head-to-head battles without complex puzzles. It offers three different in-game difficulty levels for players.
A massive spiral-shaped map featuring a radius of 38 and 14 cities for 7 players. The design emphasizes long travel distances between cities, requiring strategic use of intermediate heroes for troop transport.
Technical guide addressing common errors in Lua script implementation for maps. It covers correct path formatting for SetHeroCombatScript, function name accuracy, and proper target specification for UnitCastAimedSpell.