A custom map designed to refine and stabilize the gameplay of the fourth mission. It aims to address previous balance issues while preserving the original mission's core experience.
Maps
A spiral-shaped map designed for seven towns. It features a four-lane layout following a winding path.
A medium-sized 2-player scenario for game version 3.1. Players control the hero Dugald in a 136x136 map designed to defend the empire against a demon invasion.
Void Master is a 136x136 dungeon scenario for game version 3.1. Featuring Sandro as the main hero, this map serves as a prologue to the story of the Order of the Void and requires specific mods to run correctly.
A battle testing map designed for faction and army selection. It supports PVP and PVE scenarios with pick and ban mechanics, while maintaining elements of randomness.
A series of seven spiral-shaped maps featuring varying city counts and terrain. The campaign alternates between water-based and land-based layouts, with distances optimized for weekly travel.
A story-driven map featuring numerous cutscenes and dialogues. It includes balanced mine guarding, specific enemy hero behaviors, and a landscape designed around a coherent narrative progression.
Two technical maps featuring a double spiral shape and no water. The layouts are based on Always Ready, with distances between cities under 180 cells and containing either two or three cities.
Two technical maps featuring a double spiral shape and no water. The layouts are based on Always Ready, with distances between cities under 180 cells and containing either two or three cities.
A large, two-level multiplayer arena map designed for two players. The scenario follows the dwarf Cassi in a struggle to restore clan order and manage elf tribes through various quests.
A seven-map spiral campaign featuring sea-based navigation and boat travel. Players start with a hero possessing 10 knowledge and 10 magic power, developing them through three levels across the maps.
A spiral-shaped map featuring five towns. This version is twice as long as the previous iteration.