A two-player medium-sized scenario by Florkingold. Players must level up using map objects while fighting unupgraded units, featuring random artifacts and additional neutral castles for each player.
Maps
A map designed for five cities featuring a spiral layout.
A small, two-level map for two players designed by Whitebrim. It features a randomized Dungeon crawl where heroes collect and upgrade artifacts through portals before moving to the above-ground area.
A four-player spiral map with a starting radius of 17. The layout features centaur populations that grow rapidly, potentially blocking paths and requiring large armies to bypass.
Large two-player single mission map designed by Danya Top. This 176x176 scenario features a battle between Danya Top and Niksan, requiring the player to free imprisoned allies to gain an advantage.
A three-player map featuring a spiral layout. The starting radius for players is set to 14.
A two-player map featuring a spiral layout with a starting radius of 10.
A 176x176 map scenario titled Nixan's Escape. The map includes a secret area and features design assistance from Vita Gorodilov.
Medium-sized single mission for two players by Navkratis. Set during the original campaign, this level features a level 10 hero navigating the ashen wastelands of Shio.
Small 96x96 scenario map for two players or one player against the computer. This modded map features randomized creatures and artifacts, a dungeon, and a unique trial-based combat system.
Tomb Island is a 136x136 scenario map for version 3.1. The plot follows an expedition searching for the Dragon's Flame Tongue relic to prevent a prophecy from coming true.
A custom map file shared by a community member. The specific purpose and title of the map are noted as being unconventional or poorly defined by the author.