Witch — Skill wheel
The skills this class is offered in this version around the ring, their abilities fanning outward, and a line from each ability to what it needs.
On a phone the wheel and the build planner don't fit, so the same skills and abilities are listed below. Open this page on a tablet or computer to see the wheel.
Nothing picked yet.
- Sorcery
- Enlightenment
- Occultism
- Destructive Magic
- Dark Magic
- Offense
- Summoning Magic
- Logistics
- Luck
- Shatter Light
- Necromancy
- Defense
Requirements and the game's limits are checked: at most 6 skills, the racial one included, and at most 3 abilities in each; the racial skill's ultimate comes on top.
Skills
The skills this class is offered on level-up in this version, with each one's share of the offers, and the abilities it can learn in each.
-
Sorcery 12%
- Arcane Renewal
- Arcane Ritual
- Mysticism
- Arcane Brilliance needs: Arcane Ritual
- Counterspell needs: Intelligence
- Cult Master needs: Drain Soul
- Distract needs: Exorcism
- Forge Master needs: Armorer
-
Enlightenment 12%
- Arcane Intuition
- Intelligence
- Scholar
- Graduate needs: Scholar
- Lord of the Undead needs: Eternal Servitude
- Mentoring needs: Graduate
-
Occultism 12%
-
- Master of Fire
- Master of Ice
- Master of Storms
- Arcane Secrets needs: Arcane Training
- Cold Death needs: Master of Ice
- Ignite needs: Master of Fire
-
Dark Magic 10%
- Master of Curses
- Master of Mind
- Master of Pain
- Blood Rituals needs: Master of Curses
- Corrupted Soil needs: Blood Rituals
- Emissary of Darkness needs: Banshee Howl
- Pariah needs: Master of Mind
-
Offense 8%
- Archery
- Battle Frenzy
- Tactics
- Flaming Arrows needs: Archery
- Offensive Formation needs: Tactics
- Power of Speed needs: Retribution
- Retribution needs: Battle Frenzy
-
Logistics 8%
- Estates
- Pathfinding
- Scouting
- Master of the Hunt needs: Lord of the Undead
- Navigation needs: Snatch
- Snatch needs: Pathfinding
- Spymaster needs: Scouting
- Swift Mind needs: Arcane Intuition
-
Luck 8%
- Erratic Mana
- Magic Resistance
- Soldier's Luck
- Caster's Luck needs: Fateweaver
- Chaotic Absorption needs: Electrocute
- Critical Hit needs: Soldier's Luck
- Fateweaver needs: Erratic Mana
- Mining needs: Estates
- Warrior's Luck needs: Magic Resistance
-
Necromancy 4%
-
Defense 4%
- Armorer
- Evasion
- Vitality
- Chilling Bones needs: Cold Steel
- Defensive Formation needs: Evasion
- Power of Deflection needs: Stand Your Ground
- Stand Your Ground needs: Vitality