Shaman — Skill wheel
The skills this class is offered in this version around the ring, their abilities fanning outward, and a line from each ability to what it needs.
On a phone the wheel and the build planner don't fit, so the same skills and abilities are listed below. Open this page on a tablet or computer to see the wheel.
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- Enlightenment
- War Machines
- Offense
- Light Magic
- Summoning Magic
- Sorcery
- Defense
- Logistics
- Luck
- Shatter Dark
- Occultism
- Shatter Destructive
Requirements and the game's limits are checked: at most 6 skills, the racial one included, and at most 3 abilities in each; the racial skill's ultimate comes on top.
Skills
The skills this class is offered on level-up in this version, with each one's share of the offers, and the abilities it can learn in each.
-
Enlightenment 12%
- Arcane Intuition
- Intelligence
- Scholar
- Graduate needs: Scholar
- Mentoring needs: Graduate
-
War Machines 12%
- Ballista
- Catapult
- First Aid Tent
- Air Affinity needs: Master of Ruin
- Plague Tent needs: First Aid Tent
- Quadruple Ballista needs: Engineering
- Water Affinity needs: Master of Conjuration
- Engineering needs: Ballista, Rune Recycling
-
Offense 12%
- Archery
- Battle Frenzy
- Tactics
- Flaming Arrows needs: Archery
- Offensive Formation needs: Tactics
- Power of Speed needs: Retribution
- Retribution needs: Battle Frenzy
-
Light Magic 10%
-
Summoning Magic 10%
-
Sorcery 8%
- Arcane Renewal
- Arcane Ritual
- Mysticism
- Arcane Brilliance needs: Arcane Ritual
- Counterspell needs: Intelligence
- Cult Master needs: Drain Soul
- Distract needs: Exorcism
- Forge Master needs: Armorer
-
Defense 8%
- Armorer
- Evasion
- Vitality
- Defensive Formation needs: Evasion
- Power of Deflection needs: Stand Your Ground
- Righteous Fortitude needs: Master of Abjuration
- Stand Your Ground needs: Vitality
- Vial of Lifeblood needs: Shackle Dark
-
Logistics 8%
- Estates
- Pathfinding
- Scouting
- Navigation needs: Snatch
- Siege Master needs: Catapult
- Snatch needs: Pathfinding
- Spymaster needs: Scouting
- Swift Mind needs: Arcane Intuition
- Teleport Assault needs: Twilight
-
Luck 8%
- Erratic Mana
- Magic Resistance
- Soldier's Luck
- Caster's Luck needs: Fateweaver
- Critical Hit needs: Soldier's Luck
- Fateweaver needs: Erratic Mana
- Mining needs: Estates
- Warrior's Luck needs: Magic Resistance
-
Shatter Dark 4%
-
Occultism 4%