Conjurer — Skill wheel

Conjurer Heroes 5.5

The skills this class is offered in this version around the ring, their abilities fanning outward, and a line from each ability to what it needs.

On a phone the wheel and the build planner don't fit, so the same skills and abilities are listed below. Open this page on a tablet or computer to see the wheel.

Summoning Magic — 12% — Share of this class's skill offers Master of Conjuration Master of Earthblood Master of Ruin Banish — needs: Water Affinity Electrocute — needs: Master of Storms Exorcism — needs: Empowered Spells Fire Affinity — needs: Master of Earthblood Occultism — 12% — Share of this class's skill offers Arcane Training Drain Soul Empowered Spells Destructive Magic — 12% — Share of this class's skill offers Master of Fire Master of Ice Master of Storms Arcane Secrets — needs: Arcane Training Cold Death — needs: Master of Ice Ignite — needs: Master of Fire Enlightenment — 10% — Share of this class's skill offers Arcane Intuition Intelligence Scholar Academy Award — needs: Artifact Handling Graduate — needs: Scholar Silver City Magistrate — needs: Academy Award Mentoring — needs: Graduate Sorcery — 10% — Share of this class's skill offers Arcane Renewal Arcane Ritual Mysticism Counterspell — needs: Intelligence Cult Master — needs: Drain Soul Distract — needs: Exorcism Forge Master — needs: Armorer Arcane Brilliance — needs: Arcane Ritual Defense — 8% — Share of this class's skill offers Armorer Evasion Vitality Defensive Formation — needs: Evasion Stand Your Ground — needs: Vitality Power of Deflection — needs: Stand Your Ground Dark Magic — 8% — Share of this class's skill offers Master of Curses Master of Mind Master of Pain Blood Rituals — needs: Master of Curses Pariah — needs: Master of Mind Corrupted Soil — needs: Blood Rituals Logistics — 8% — Share of this class's skill offers Estates Pathfinding Scouting March of the Golems — needs: Artificial Glory Swift Mind — needs: Arcane Intuition Snatch — needs: Pathfinding Spymaster — needs: Scouting Navigation — needs: Snatch Luck — 8% — Share of this class's skill offers Erratic Mana Magic Resistance Soldier's Luck Chaotic Absorption — needs: Electrocute Mining — needs: Estates Critical Hit — needs: Soldier's Luck Fateweaver — needs: Erratic Mana Warrior's Luck — needs: Magic Resistance Caster's Luck — needs: Fateweaver Shatter Light — 4% — Share of this class's skill offers Detain Light Shackle Light Weaken Light Artificer — 4% — Share of this class's skill offers Artifact Handling Artificial Glory Magic Mirror Mark of the Sorcerer — needs: Arcane Renewal Offense — 4% — Share of this class's skill offers Archery Battle Frenzy Tactics Flaming Arrows — needs: Archery Offensive Formation — needs: Tactics Retribution — needs: Battle Frenzy Power of Speed — needs: Retribution

Skills

The skills this class is offered on level-up in this version, with each one's share of the offers, and the abilities it can learn in each.