Druid — Skill wheel

Druid Heroes 5.5

The skills this class is offered in this version around the ring, their abilities fanning outward, and a line from each ability to what it needs.

On a phone the wheel and the build planner don't fit, so the same skills and abilities are listed below. Open this page on a tablet or computer to see the wheel.

Enlightenment — 12% — Share of this class's skill offers Arcane Intuition Intelligence Scholar Graduate — needs: Scholar Mentoring — needs: Graduate Summoning Magic — 12% — Share of this class's skill offers Master of Conjuration Master of Earthblood Master of Ruin Banish — needs: Water Affinity Electrocute — needs: Master of Storms Exorcism — needs: Empowered Spells Fire Affinity — needs: Master of Earthblood Sorcery — 12% — Share of this class's skill offers Arcane Renewal Arcane Ritual Mysticism Counterspell — needs: Intelligence Cult Master — needs: Drain Soul Distract — needs: Exorcism Forge Master — needs: Armorer Arcane Brilliance — needs: Arcane Ritual Destructive Magic — 10% — Share of this class's skill offers Master of Fire Master of Ice Master of Storms Arcane Secrets — needs: Arcane Training Protection — needs: Vial of Lifeblood Cold Death — needs: Master of Ice Ignite — needs: Master of Fire Light Magic — 10% — Share of this class's skill offers Master of Abjuration Master of Blessings Master of Wrath Arcane Allies — needs: Mysticism Divine Guardian — needs: Master of Abjuration Searing Light — needs: Master of Blessings Twilight — needs: Master of Wrath Defense — 8% — Share of this class's skill offers Armorer Evasion Vitality Vial of Lifeblood — needs: Shackle Dark Defensive Formation — needs: Evasion Stand Your Ground — needs: Vitality Power of Deflection — needs: Stand Your Ground Luck — 8% — Share of this class's skill offers Erratic Mana Magic Resistance Soldier's Luck Chaotic Absorption — needs: Electrocute Mining — needs: Estates Critical Hit — needs: Soldier's Luck Fateweaver — needs: Erratic Mana Warrior's Luck — needs: Magic Resistance Caster's Luck — needs: Fateweaver Logistics — 8% — Share of this class's skill offers Estates Pathfinding Scouting Siege Master — needs: Catapult Swift Mind — needs: Arcane Intuition Teleport Assault — needs: Twilight Snatch — needs: Pathfinding Spymaster — needs: Scouting Navigation — needs: Snatch Occultism — 8% — Share of this class's skill offers Arcane Training Drain Soul Empowered Spells Shatter Dark — 4% — Share of this class's skill offers Detain Dark Shackle Dark Weaken Dark War Machines — 4% — Share of this class's skill offers Ballista Catapult First Aid Tent Air Affinity — needs: Master of Ruin Water Affinity — needs: Master of Conjuration Plague Tent — needs: First Aid Tent Engineering — needs: Ballista, Rune Recycling Quadruple Ballista — needs: Engineering Offense — 4% — Share of this class's skill offers Archery Battle Frenzy Tactics Flaming Arrows — needs: Archery Offensive Formation — needs: Tactics Retribution — needs: Battle Frenzy Power of Speed — needs: Retribution

Skills

The skills this class is offered on level-up in this version, with each one's share of the offers, and the abilities it can learn in each.