Enchanter — Skill wheel
The skills this class is offered in this version around the ring, their abilities fanning outward, and a line from each ability to what it needs.
On a phone the wheel and the build planner don't fit, so the same skills and abilities are listed below. Open this page on a tablet or computer to see the wheel.
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- Light Magic
- Enlightenment
- War Machines
- Artificer
- Offense
- Logistics
- Dark Magic
- Leadership
- Shatter Destructive
- Luck
- Defense
- Shatter Summoning
Requirements and the game's limits are checked: at most 6 skills, the racial one included, and at most 3 abilities in each; the racial skill's ultimate comes on top.
Skills
The skills this class is offered on level-up in this version, with each one's share of the offers, and the abilities it can learn in each.
-
Light Magic 12%
-
Enlightenment 12%
- Arcane Intuition
- Intelligence
- Scholar
- Academy Award needs: Artifact Handling
- Graduate needs: Scholar
- Mentoring needs: Graduate
- Silver City Magistrate needs: Academy Award
-
War Machines 12%
- Ballista
- Catapult
- First Aid Tent
- Plague Tent needs: First Aid Tent
- Quadruple Ballista needs: Engineering
- Engineering needs: Ballista, Rune Recycling
-
Artificer 10%
-
Offense 10%
- Archery
- Battle Frenzy
- Tactics
- Flaming Arrows needs: Archery
- Offensive Formation needs: Tactics
- Power of Speed needs: Retribution
- Retribution needs: Battle Frenzy
-
Logistics 8%
- Estates
- Pathfinding
- Scouting
- March of the Golems needs: Artificial Glory
- Navigation needs: Snatch
- Siege Master needs: Catapult
- Snatch needs: Pathfinding
- Spymaster needs: Scouting
- Swift Mind needs: Arcane Intuition
- Teleport Assault needs: Twilight
-
Dark Magic 8%
-
Leadership 8%
- Diplomacy
- Rally
- Recruitment
- Aura of Swiftness needs: Encourage
- Empathy needs: Diplomacy
- Encourage needs: Recruitment
-
Luck 4%
- Erratic Mana
- Magic Resistance
- Soldier's Luck
- Caster's Luck needs: Fateweaver
- Critical Hit needs: Soldier's Luck
- Fateweaver needs: Erratic Mana
- Mining needs: Estates
- Warrior's Luck needs: Magic Resistance
-
Defense 4%
- Armorer
- Evasion
- Vitality
- Defensive Formation needs: Evasion
- Power of Deflection needs: Stand Your Ground
- Preparation needs: Rally
- Righteous Fortitude needs: Master of Abjuration
- Stand Your Ground needs: Vitality