dredknight — Posts
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MMH5.5 - Heroes of Might and Magic 5.5
In the "Town Management" summary you can see how much elementals you will get on day 1. Removing perks that give Dragonblood crystals will also deduct them from your total pool. I guess you have dropped below the amount required for 1 elemental so…
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MMH5.5 - Heroes of Might and Magic 5.5
Dragonblood crystals are received immediately. You can see how much you have by opening hero spell book and select "Town Management" spell while hero is on adventure map. It will present a summary of all things the hero earns for you and the total…
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Mod for walking golems.
Please do!
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MMH5.5 - Heroes of Might and Magic 5.5
No alternative solution is currently available :(.
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Opening the gates to arenas of all races for an adventure map.
Wonderful work!
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MMH5.5 - Heroes of Might and Magic 5.5
Currently there is no such information present. It is on my task list to make it available in the external manual. We are already working on Bart specialization. For Inferno more specific data is required to make any decision, Light (Gatekeeper class…
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MMH5.5 - Heroes of Might and Magic 5.5
Strength of opponents grows with time. Creature given as a prize is flat so you wont get more troops later in the game. However the quantity is randomized in a specific range so there is a bit of luck too. You can check all artifacts in the manual .…
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MMH5.5 - Heroes of Might and Magic 5.5
It is cursed artifact, unlike all others it is bad for you, you can either sell it or give it to another hero.
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MMH5.5 - Heroes of Might and Magic 5.5
Russian translation of RC15 Beta 2 is now available! Credits go to cohopx!
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MMH5.5 - Heroes of Might and Magic 5.5
you are correct. There are actually 4 broken text files. Academy: Djinn Vizier- wheel of fortune Fortress: Shieldguard - shield wall Necropolis: Lich and archlich- Death Cloud Sylvan: Pristine Unicorn - Child of the light The problem is that the…
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MMH5.5 - Heroes of Might and Magic 5.5
Step-by-step installation guide
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MMH5.5 - Heroes of Might and Magic 5.5
🕹🕹🕹 RC15 Beta 2 released 🕹🕹🕹 >>> Download <<< >>> Manual <<< Major changes: AI Update - replaced the simple start bonus system in the custom game menu with a new game mode system which gives Effectively 16 difficulty levels including much…
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MMH5.5 - Heroes of Might and Magic 5.5
Hello Tantalass, That is a known issue. We need to a find a way to change the Stronghold spellbook with a standard spellbook.
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MMH5.5 - Heroes of Might and Magic 5.5
This is different bug originating from ToE and already reported by [email protected] over here . I have put it in my queue but is low priority for the moment. :(
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MMH5.5 - Heroes of Might and Magic 5.5
I am working on a guide that will be out soon.
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MMH5.5 - Heroes of Might and Magic 5.5
After a long break I am pleased to announce the release of RC15 Beta 1. Major changes: - Artifact framework is redone - 46 new artifacts - New Skillbook system - New Potion system Minor changes: - Native hero does not grant bonus moral to army. Now…
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MMH5.5 - Heroes of Might and Magic 5.5
Oh you are using Windows 11 that explains why nobody reported that before. Next Skillwheel will be released on latest Unity version so I hope it is compatible.
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MMH5.5 - Heroes of Might and Magic 5.5
Hello cohopx, I have never seen this problem, perhaps Koipse suggestion can help. Koipse, Racial skills are gone as they were either to overpowered or too weak. They were either removed or adjusted and inserted as perks in specific trees. I do not…
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CombatAIFix – Fixes AI behavior in combat (for version 3.1).
Well done!
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MMH5.5 - Heroes of Might and Magic 5.5
This is how it will look like. You can read more about patcher and the YAML syntax here . Patch address uses the offset. --- # ----------- ORIGINAL EXE 3.1 PATCH DATA ------------ group: Original checkAddress: 00000400 checkBytes: 8D 41 34 C3 CC CC…
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