dredknight — Posts

dredknight

Morale +249 Valiant
Offline Member since Oct 2015 Last activity
Topic / Post Date
MMH5.5 - Heroes of Might and Magic 5.5
I am glad you made it work!
MMH5.5 - Heroes of Might and Magic 5.5
therise вот скрин. вроде добавил I have never seen that before. - Have you just changed resolution of the game ? - Do you have any other mods installed? - Do you have any custom maps deployed in MAPs folder?
MMH5.5 - Heroes of Might and Magic 5.5
Tantalass Работает ли в 5.5 расчет, как указано ниже, на шанс присоединения нейтральных армий или же тут другой? Сколько играю, практически никто не присоединяется ) Играя до этого мода в герои 5, нейтральные армии чаще присоединялись. Вот из форума…
MCCS - new Multiplayer content
Well done Gerter! :)
MMH5.5 - Heroes of Might and Magic 5.5
@Spy75 you need to activate map scripts before playing a map. Unfortunately changes will not apply on already started game.
MMH5.5 - Heroes of Might and Magic 5.5
@northern, 1. If you have any other mods - remove them. 2. Go to <game folder>/MAPS and remove all files. 3. Launch a standard map and check again. Usually this issue occurs from a modded map present in MAPS game directory.
MMH5.5 - Heroes of Might and Magic 5.5
AlexAnt , no. Some hero models are from campaign and their flag is always one type of colour, despite hero choice.
MMH5.5 - Heroes of Might and Magic 5.5
There is one model per class to keep consistency across all faction hero classes. If there is specific models for specific heroes it should be for all heroes and not just a few. Furthermore the new models should be similar to Nival art design for…
MMH5.5 - Heroes of Might and Magic 5.5
5.64 Beta 6 is the right version yes. Regarding the editor you either have multiple installations and are looking at the wrong folder or you may need to open the editor with administrative rights (Right click -> "Run as administrator")
Help with fixing the enchanted arrow.
We began using stripped space because there was not enough space within the exe to add new assembly code. It is impossible to implement 7th change without free space. basically what is done is we tell the code to reroute reading from EXE to the free…
MMH5.5 - Heroes of Might and Magic 5.5
MMH55 is not compatible with NHF.
Help with fixing the enchanted arrow.
Hey @Vasik, Stripped means this is the normal EXE without the debug data . So if you want to use the patch on ToE exe you need to strip the debug data first and then apply the patch it.
MMH5.5 - Heroes of Might and Magic 5.5
Thank you for the report. Unfortunately this is not caused by the mod, this bug is either from original ToE (Utility_64.exe) or it is only present in Quantomas exe version (MMH55_64.exe).
MMH5.5 - Heroes of Might and Magic 5.5
I am not sure what do you mean by "Stand still". When advanced teleport is used - hero is moved to the town of choice and all his movement points are substracted for this turn.
MMH5.5 - Heroes of Might and Magic 5.5
Hello trololo_woman , If you want to play Tribes of the East without modifications and with 64 bit exe, just use the 4GB patcher on the heroes V exe and you are ready to play! More about it here... Regarding the teleportation bug in the mod, can you…
Heroes V - Modders' Library
Dear everybody, after recent collaboration with }{0TT@6bI4 and know-how gathered from Esto100nec1 works, NCF is fully reversed and can be rebuilt from scratch. - NCF guide is updated with all the current knowledge. - NHCF guide has also been updated…
NCF – Extended list of Neutral creatures.
Here you go. I do also fixed the URL on the message you quoted . dredknight We already solved that part - here is an updated NCF patch that you can use with Deflaktor's app . Inside you can change the amount of total units from 1000 (where the last…
3rd_Level_Uprgaide_Haven
Very beautiful!
MMH5.5 - Heroes of Might and Magic 5.5
Try this addon.
MMH5.5 - Heroes of Might and Magic 5.5
Could you provide a picture of the dwelling? I cannot understand which one is it exactly.