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Posts from The Quest for Truth

5.0 (4 ratings)
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1 year ago
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Finally, it's done: Search for Truth is now available in both Russian and English! Everything can be found at the same link. Enjoy the game! (P.S.) Unfortunately, I don't know of any large English-language Heroes websites with single-player maps, only Discord servers for various mods. I would be grateful for help in spreading this campaign among foreigners (if, of course, anyone needs it there). https://drive.google.com/drive/folders/1z9qOFV4YJlgWHAegjuOR-3Sc8Yt0fRR0?usp=sharing
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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1 year ago
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Well, the campaign has now been duplicated on ModdB. Enjoy!

https://www.moddb.com/games/heroes-of-might-and-magic-5/addons/heroes-5-search-for-truth
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

1 year ago
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What absolute nonsense. I started on a hero, and without any problems or losses, I cleared everything and reached Verder on day 27. He just wipes out my army, and I don't even have time to make a single move. Never mind, I started on Veteran difficulty, got Logistics even faster, and completed the game even more efficiently. The same thing happened – Verder one-shots my troops, and I don't even have time to move. Where's the balance? Do I have to play on Recruit difficulty? Or will I not even be able to move there either? Or give me a tactic on how to win when I don't even have time to move.

Added after 41 minutes
I completed it on Recruit difficulty, and it's not interesting to play because all the battles are ridiculously easy, but the battle against Verder was still difficult; even on Recruit, he destroyed a large part of my army. The balance is off, and this makes me not want to play at all.
In reply to Farid55
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1 year ago
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The campaign is interesting, but there are things to add in terms of difficulty. In the 2nd mission, it would be good to make it so that the Orcs also attack and make sorties from their islands, at least from two of them. You could also make it so that a demon periodically appears and attacks until the gates are closed. In the last mission, on the contrary, the heroes need to be weakened; their stats are too high for such an army, and they can take out entire units in one hit, even with high defense. This is especially true of the Faceless One, who creates phantoms. Why, if he already has over a hundred dragons? It's almost impossible to pass. It's not clear why it was done this way. This doesn't make the game more interesting; on the contrary, it discourages you from continuing. In general, the balance still needs a lot of work in this campaign.
Regarding the voice acting, it's better not to do that so much; it's unpleasant to listen to, and the voices are terrible. Out of all of them, only Lucretia has a decent voice.
And there's another question about the plot: what is the dark elf doing in the human castle in the 4th mission? How is this explained in the lore? I don't see the logic here.
In reply to Albeng
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1 year ago
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Albeng
The Campaign is interesting, but there are things to add to improve the difficulty. In the 2nd mission, it would be good to make it so that the Orcs attack and also make sorties from their islands, at least from two of them. It would also be possible to make a demon appear periodically and attack until the gates are closed. In the last mission, on the contrary, the heroes need to be weakened; their stats are too high with such an army, and they can take out all units in one hit, even with high defense. This is especially true of the Faceless One, who creates phantoms. Why, if he already has over a hundred dragons? It's almost impossible to complete. It's not clear why it was done this way. This doesn't make the game more interesting; on the contrary, it discourages you from continuing. In general, the balance still needs a lot of work in this Campaign.
Regarding the voice acting, it's better not to do that again; it's unpleasant to listen to, and the voices are terrible. Only Lucretia has a decent voice out of all of them.
And there's also a question about the plot: what is the Dark Elf doing in the human Castle in the 4th mission? How is this explained in the lore? I don't see the logic here.

Thank you for your feedback. As far as I remember, the Orcs are free to roam on Hero and Veteran difficulty (definitely on Hero) and have no scripts for staying put; it's just the AI's stupidity. In the final map, everything is so inflated precisely because it's the final map; with proper leveling, even I, a mediocre player, managed to complete it more or less successfully. And the lore explains everything quite simply (although, perhaps it should have been included somewhere, but I considered it unnecessary): this is the Castle of the Order of the Dragon, and all were members, except for Orcs and Demons, as far as I remember, so anyone could be entrusted with guarding the Castle. I hope I was able to clarify these points.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Andrei_21
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1 year ago
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Andrei_21

Thank you for your feedback. As far as I remember, the Orcs in the Hero and Veteran difficulties are free and unconstrained (definitely in Hero difficulty), and they don't have any scripts for staying put; it's just the AI's stupidity. In the final map, everything is scaled up precisely because it's the final map; with proper development, even I, a rather mediocre player, managed to complete it more or less successfully. And the lore explains it quite simply (although, perhaps it should have been included somewhere, but I considered it unnecessary): this is the Castle of the Order of the Dragon, and all races were members except for Orcs and Demons, as far as I remember, so anyone could be tasked with guarding the castle. I hope I was able to clarify these points.
Ah, now I understand; I played on Warrior difficulty. But I still believe that this is due to the AI being too simple. I think that it shouldn't depend on the difficulty level. It could simply be adjusted so that they attack less often or with smaller numbers if the difficulty level is lower.
Ah, if it's the Castle of the Order, then it makes sense. Thank you for the explanation.

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