Posts from Epic War Age (EWA) - Adapted Mod Collection
in the second mod, there is clearly an overuse of the "brightness and contrast" tool.
Could you please tell me if it’s possible to install this on top of EWA /topic/12025/? If so, how?
Yes, it's possible, but correct operation in single-player scenarios and campaigns is not guaranteed
In principle, this modification cannot be installed on top of Epic War Age.
Added 2 minutes later
Returning to the frequently asked question:
Is the EWA 2.6.2 mod compatible with the new heroes mod NHF0.85?
/topic/9337/
At the moment, it is compatible if you first process the map with the NHF patcher; however, it will only work correctly in multiplayer maps. NHF does not work in campaigns; as for scenarios, surprisingly, it works in some (it all depends on the map). Also, the EWA launcher automatically disables EE and MegaAI if NHF is enabled.
And is it possible to completely disable the mod without deleting it?
and is it possible to disable the mod completely without deleting it?
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Where can I find information about the abilities of all the new creatures?
Here:
http://psatkha.narod.ru/ncf_psatkha.html
http://psatkha.narod.ru/ncf_archwarlock.html
http://psatkha.narod.ru/ncf_stetnoel.html
http://psatkha.narod.ru/ncf_lokken.html
The improvement for a Fortress depends only on the creature's file; you can specify many upgrade levels there. For example, we have peasants, and in their upgrade, we can specify 2 types – these will be a militia and a landlord. Then, for each of these creatures, you can specify 2 more upgrades, and so on in a progression.[/B]
Is there a way to give some building the function of a Fortress on a hill, so that it can only be built after all housing upgrades are completed (so that it's fair)? :)
The problem is that the fort on the hill is not that common, and taking new units only to later be unable to replenish troops from the Castle is inconvenient (I think everyone understands this).
And yet, if you want, you can find this fort – it is present in almost all scenarios, Campaigns, Multiplayer maps included in the collection, and maps created using the GSC. In addition, the creatures upgraded in the fort are significantly stronger than their counterparts (alts and upgrades) by about 10-15%. So, there is a point to this upgrade.
You can find out more about the new, improved creatures in this video:
https://www.youtube.com/watch?v=kjvCUBkIgm0
Is it possible to give some building the function of a fort on the hill, so that it can only be built after all housing upgrades (so that it is fair)? :)
For now, it is not possible to implement this due to the lack of the game's source code