Skip to content
User Avatar
#461
Auto-translated
snachgg

The improvement for a Fortress depends only on the creature's file; you can specify many upgrade levels there. For example, we have peasants, and in their upgrade, we can specify 2 types – these will be a militia and a landlord. Then, for each of these creatures, you can specify 2 more upgrades, and so on in a progression.[/B]
The problem is that a Fortress on a hill is not that common, and taking new units only to not be able to replenish troops from the Castle later becomes inconvenient (I think everyone understands this).

Is there a way to give some building the function of a Fortress on a hill, so that it can only be built after all housing upgrades are completed (so that it's fair)? :)

Statistics

Welcome our newest member: Фёдор Фёдорович