Skip to content

Posts from Harmony - Troop Symmetry Auto-translated

5.0 (2 ratings)
In reply to WizardNazyr
User Avatar
#667
Auto-translated
WizardNazyr
Reindeer! :D
:smile21: absolutely not
Someone already tried, by the way
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
#668
Auto-translated
In my opinion, they are better than the canonical Ashan deer, although the use of Ent resources is too noticeable.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#669
Auto-translated
Ment
In my opinion, it's better than the canonical Ashan deer, although the use of Ent resources is too noticeable.
The Ent traces can be removed, but changing the unicorn to a deer still feels like a lateral move.
Right now, I think the Emerald Knight is the most decent option. It wouldn't be bad to have some kind of beast, but which one?
Maybe a white tiger based on a Cerberus?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#670
Auto-translated
Removing the unicorn from the army is a settled matter; let's discuss who should replace it!
Okay, then the elemental and the wolf are immediately out: no matter how you paint them, they will still stand out from the overall aesthetic. Let's use the stripper from your drawing; after all, almost all of the unicorn's characteristics and abilities fit her thematically (living, divine, child of light, aura of resistance, blinding) except for "large creature." But if we put her on someone... oh, that's right! A white tiger, that's a great idea!
In reply to serovoy
User Avatar
#671
Auto-translated
serovoy
Okay, then the elemental and the wolf are immediately out: no matter how you paint them, they will still stand out from the setting. Let's have the stripper from your drawing, because almost all the characteristics and abilities of unicorns suit her in meaning (living, divine, child of light, aura of resistance, blinding) except for "large creature". If we could put her on someone... oh, exactly! On a white tiger, that's a great idea!
Putting her on a tiger is not an option - that's a completely different unit.
PS: Emerald warrior/Emerald knight - a unit from Earth Perfect Balance (one of the three proposed army options for the Haven faction for Heroes of Might and Magic VII).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
#672
Auto-translated
I think that in one of the alternative unit packs for the seventh game, there was tiger cavalry, so it could be...
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#673
Auto-translated
I am currently working on the skill wheel and characters – as soon as I finish, I will upload the first version – it will include a number of already completed changes. This version will not include changes to the units – there is still a lot of work to be done, and not all models are ready yet. PS: The number of heroes for each Faction has been determined – 20 each. Humans and Elves are partially ready – I am simultaneously changing the appearance of each hero, so it is slow.
Ment
In my opinion, one of the alternative unit packs for the seventh game included tiger cavalry, so it could be...
There was no such thing:smile21: https://mmh7.ubi.com/ru/blog/post/view/vote-for-the-sylvan-line-up From the new ones, there were: a wooden python, an emerald knight. The tiger was added later, as a neutral unit, and no one rode it
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
User Avatar
#674
Auto-translated
SRD
:smile21: absolutely not
Someone actually tried it, by the way
Wow! What a beauty! :eek: Is it possible to download this masterpiece somewhere? Well, in any case, we should probably create Knights.
In reply to WizardNazyr
User Avatar
#675
Auto-translated
WizardNazyr
Wow! What a beauty! :eek: Is there anywhere I can download this handsome fellow? Well, in any case, we should probably make knights.
These are Poles – not surprising, is it? :smile52:
There's only a screenshot – I don't know if the mod is ready, and I don't really like it. There's a lot of stuff there, but I guess it's mostly just screenshots – I don't know, a friend sent me the screenshots.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
User Avatar
#676
Auto-translated
I had an interesting idea – what if we gave each faction two super abilities? One super ability would be magical and upgraded through magical skills, and the second super ability would be combat-based and upgraded through combat skills. For example, Haven: Combat Super Ability: "Relentless Force" Requirements: 1) Counterattack and its combat perks, such as "Vigilance" and "Experienced Commander"; 2) Attack; 3) Leadership. Magical Super Ability: "Guardian Angel" Requirements: 1) Counterattack and its magical perks, such as "Prayer"; 2) Light Magic; 3) Sorcery (or Education). Added 3 minutes later Now I just need to find 8 super perks. In principle, you could add a buff to some of the weaker existing perks (similar to how the mod that enhances human super abilities additionally applies a Berserker Rune to units each turn).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
User Avatar
#677
Auto-translated
Here's a teaser – the latest version of the skill wheel for humans (the skill tree was mechanically half-finished, but I suddenly decided to rework it completely, so I have to redo what's already been done :smile19:).
In this version, it's clear that the perk progression in the racial counter-attack can go either down the path of melee combat or the path of magic, but only through the melee path will the path to Super Skills open – you could try giving one more Super Skill that can be unlocked through other generally available skills and through another branch of the racial skill tree.
Attachments 1
1 file attached • Total size: 919.6 KB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
User Avatar
#678
Auto-translated
Why not consider dividing heroes into classes within a single faction?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#679
Auto-translated
SRD
Here's a teaser – the latest version of the skill wheel for humans (the skill wheel was mechanically half-ready, but I suddenly decided to rework it from top to bottom, so I have to redo what's already been done).
In this version, it's clear that the perk progression in the racial counter-skill can go either down the path of melee combat or the path of magic, but only through the path of melee combat will the path to special abilities open up – you could try giving one more super ability that can be unlocked through other generally available skills and through another branch of racial skill perks.
I saw icons for skills that don't officially exist. What do these skills do?
In reply to Utiferus
User Avatar
#680
Auto-translated
There were many options on how to incorporate the seven magical schools of Ashan into what we have in Heroes 5, based on the lore. The main problems are: - The inability to change the Lord skills (Righteous Fury, which grants protection, etc.), as they simultaneously affect spells of different elements. - The number of magical schools in Heroes 5 is 4, not 7. In addition, summoning magic doesn't quite fit the lore (with its name). I decided to do the following: elemental magic (water, fire, earth, air) will be represented by the "Destruction Magic" school. Spells that don't have a specific connection to the elements are in summoning magic, and this school is now called "Primal Magic." Based on Heroes 6 and 7, we can say that the summoning magic from Heroes 5 is actually primal magic (there are very few changes in the movement of spells between schools, and there are no problems with the Lord skills). Light and darkness magic remain as light and darkness magic. The proposed option has some minor flaws - in light magic and darkness magic, there are spells that clearly belong to other elements (for example, Stone Skin), but I think this is not critical, and we can change the icon, effect, and name of such spells (Stone Skin can be renamed to a corresponding light magic spell from Heroes 6, like Celestial Armor). Other changes are minimal (for example, Deadly Misfortune now has a different icon and is called "Chosen by Fate")
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
User Avatar
#681
Auto-translated
Mini-poll: How balanced do you think the Super Abilities (SU) are between the factions?

In my opinion, the clear leaders are the Elves, Dwarves, and Humans (now "Unrelenting Force" gives the entire army a double attack – kudos to the author of this idea :smile02:)

At the bottom of the list is the Academy, because having all the spells gives more freedom of choice and some readiness for various kinds of unexpected enemy skills – having all the spell schools doesn't mean casting them all during a battle, because a hero won't cast more often due to "Arcane Knowledge," and this skill won't give more mana either (that is, the same situation as when pumping all four schools of magic into one hero; in general, pumping more than two schools of magic into one hero is a clear absurdity). In addition, the lack of commander skills won't allow for the use of mass spells, which can often decide the outcome of a battle.

The Orcs also have a quite strong SU; Demons and Necromancers, in my opinion, are a little behind.
Warlocks also cannot boast a strong SU.

Added 4 minutes later
that is, it is necessary to determine whether there are obvious imbalances and restore fairness (as was the case with the Heaven SU)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...