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There were many options on how to incorporate the seven magical schools of Ashan into what we have in Heroes 5, based on the lore. The main problems are:
- The inability to change the Lord skills (Righteous Fury, which grants protection, etc.), as they simultaneously affect spells of different elements.
- The number of magical schools in Heroes 5 is 4, not 7.
In addition, summoning magic doesn't quite fit the lore (with its name).
I decided to do the following: elemental magic (water, fire, earth, air) will be represented by the "Destruction Magic" school.
Spells that don't have a specific connection to the elements are in summoning magic, and this school is now called "Primal Magic." Based on Heroes 6 and 7, we can say that the summoning magic from Heroes 5 is actually primal magic (there are very few changes in the movement of spells between schools, and there are no problems with the Lord skills). Light and darkness magic remain as light and darkness magic.
The proposed option has some minor flaws - in light magic and darkness magic, there are spells that clearly belong to other elements (for example, Stone Skin), but I think this is not critical, and we can change the icon, effect, and name of such spells (Stone Skin can be renamed to a corresponding light magic spell from Heroes 6, like Celestial Armor).
Other changes are minimal (for example, Deadly Misfortune now has a different icon and is called "Chosen by Fate")
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...